Discussion
Overall, though we ran into some bumps along the way, we do feel that this project was a success. Our
initial intention was to increase the ways in which people could interact with the Perlman's collection,
as well as to provide the museum with more information about the artifacts themselves; both of these
goals were achieved, in that we produced 3D models of the majority of the Perlman's Greek collection,
and clear photographs of the rest, as well as research into the origins and uses of these artifacts.
Furthermore, we were able to explore various tools for 3D modeling, as well as website creation and
artifact research, all skills which we hoped to expand during the course of this project. This was
possible despite the various issues that arose during the modeling process, which forced us to pivot
from using MetaShape to Scaniverse. More specifically, we began the project by photographing the
artifacts and using those photos in MetaShape to produce 3D models. However, we encountered problems
with aligning the photographs, not having enough photographs, the lack of space taken up by the object
within the frame, and issues with the coverage provided by the photographs we did have, all of which
resulted in unusable models of several of the artifacts. As a result, we decided to use only Scaniverse
to model the artifacts, to ensure that we would be able to check the models while we still had access to
the artifacts (as Scaniverse is a mobile application, we were able to generate the model within a few
minutes of creating the scan, meaning we did not have to wait until the artifacts were re-stored and the
models were generated using the MetaShape software at a later point).
While the use of Scaniverse did produce more usable models, it was still not without its own problems.
Most pressing was the fact that some of the objects we were attempting to model were quite small, and
had to have various levels of support. Though Scaniverse works very well in many ways, it is not the
best platform for modeling very small objects, and we realized that some objects simply would not
produce workable models. As a result, four of the objects have only photographs, rather than 3D models
and photographs. This was a disappointment, but we were still able to photograph and research these
artifacts, allowing for some new resources to be provided to the Perlman.
We also noticed some patterns in the modeling process, in terms of which objects modeled well and which
produced more difficulties. In general, the bigger the object, the more likely it was that a usable
model was produced. This was especially true when using Scaniverse, which was totally unable to register
artifacts as small as the copper ladle, for instance. Additionally, matte objects were more successful
than shiny objects, as they did not bounce light off their surface in a way that made it difficult for
the modeling program to determine the edges of the object. Metal objects also produced slightly messier
models than the terra cotta objects, as there tended to be more deterioration of the material which
produced much more texture variations for Scaniverse to deal with. On the whole, we found that non-shiny
terra cotta objects produced the best models, while metal objects still produced clear and workable
models, and that size was an important factor in the success of the modeling process.
Lastly, its important to mention that creating the website was relatively easy for us as we had two CS
majors
in our group who had experience with creating websites and knew what technologies could be good for this.
That is why we created our
Figma
prototype
since one of them thought it could be a good idea to make one before we started writing information for the
website.
Additionally its also how we knew to make the website using Bootstrap, whilst it was a bit tedious to make
sure that
everything was formated properly (such as hyperlinks that don't automatically have the necessary tags). It
was still a
welcome challenge to partake in.